ShadowPriest Summary 3.2.2

Posted in Priest, WoW on October 30th, 2009 by r9sid9nt9vil

Hit

* 263.00 hit is the cap with 6 points between Shadow Focus and Misery (w/ Draenei in group)
* 289.55 hit is the cap with 6 points between Shadow Focus and Misery
* 314.78 hit before you can go to 5 points between Shadow Focus and Misery
* 341.02 hit before you can go to 4 points between Shadow Focus and Misery
* 367.25 hit before you can go to 3 points between Shadow Focus and Misery
* 393.48 hit before you can go to 2 points between Shadow Focus and Misery
* 419.71 hit before you can go to 1 point between Shadow Focus and Misery
* 445.94 hit before you can go to 0 points between Shadow Focus and Misery

Stat Priority

1. Hit (until cap)
2. Spellpower
3. Crit
4. Haste
5. Spirit
6. Intellect

Percent Values

1% hit = 26.23 hit
1% haste = 32.79 haste
1% crit = 45.91 crit

Psuedo Point Values

* 1 spellpower = 1 PP
* 1 intellect = 0.21 PP
* 1 spirit = 0.21 PP
* 1 spellcrit = 0.71 PP
* 1 spellhaste = 0.65 PP
* 1 spellhit = 1.31 PP

Casting Priority List

1. Shadow Word Pain (only with 5x weaving stack and crit buffs)
2. Vampiric Touch
3. Mind Blast
4. Devouring Plague
5. Shadow Word: Death (only when there is between 1 and 1.5 seconds before the next non-mind flay should be cast)
6. Mind Flay

Spell Coefficients

Devouring Plague- 18.49% (per tick)
Mind Blast- 42.80%
Mind Flay- 25.70% (per tick)
Mind Sear- 71.43%
Shadowfiend- 65.0%
Shadow Word: Death- 42.96%
Shadow Word: Pain- 18.29% (per tick), 110% (overall)
Vampiric Touch- 40.0% (per tick)

Gems

1. Runed Cardinal Ruby
2. Potent Ametrine
3. Purified Dreadstone

Meta

Chaotic Skyflare Diamond

Glyphs

Major Glyphs:

1. Glyph of Shadow
2. Glyph of SWP
3. Glyph of SWD
4. Glyph of Mind Flay

Minor Glyphs:

1. Glyph of Shadowfiend
2. Glyph of Fading
3. Glyph of Levitate

Talent Specs

14/0/57- Get Meditation and Inner Focus in the Disc tree.

Best Enchants (non profession)

Head- Arcanum of Burning Mysteries
Shoulders- Greater Inscription of the Storm
Cloak- Greater Speed
Chest- Powerful Stats
Wrists- Superior Spellpower
Gloves- Exceptional Spellpower
Waist- Eternal Belt Buckle
Legs- Brilliant Spellthread
Feet- Icewalker
2 Hander- Greater Spellpower
Main Hand- Mighty Spellpower

Mana Regen

-Intellect is first priority because both Dispersion and Shadowfiend return mana based on mana pool. It also increases crit chance.
-Spirit is second because it increases spellpower as well as mana regen
-MP5 is third because it does nothing but supply mana regen.

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Enchanting Guide 1-450

Posted in Guides, WoW on October 26th, 2009 by r9sid9nt9vil

Apprentice Enchanting

Materials:

1 Copper Rod
49  Strange Dusts
1 Lesser Magic Essence

Leveling:

1-2: 01 x Runed Copper Rod

2-50: 48 x Enchant Bracer: Minor Health

Journeyman Enchanting

Materials:

1 Silver Rod
76  Strange Dusts
12 Greater Magic Essences
25 Lesser Astral Essences
9 Simple Woods

Recipes (not trainable):

Leveling:

50-90: 40 x Enchant Bracer – Minor Health

90-100: 10 x Enchant Bracer – Minor Stamina

100-101: 01 x Runed Silver Rod

101-110: 09 x Greater Magic Wand

110-135: 25 x Enchant Cloak – Minor Agility

Expert Enchanting

Materials:

1 Golden Rod
100  Soul Dusts
5 Vision Dusts
2 Greater Astral Essences
10 Lesser Mystic Essences
1 Iridescent Pearl

Recipes (not trainable):

Leveling:

135-155: 20 x Enchant Bracer – Lesser Stamina

155-156: 01 x Runed Golden Rod

156-185: 29 x Enchant Bracer – Lesser Strength

185-195: 10 x Enchant Bracer – Spirit

195-200: 05 x Enchant Bracer – Strength

Artisan Enchanting

Materials:

1 Truesilver Rod
143 Vision Dusts
140 Dream Dusts
2 Greater Mystic Essences
5 Lesser Nether Essences
5 Greater Nether Essences
15 Lesser Eternal Essences
1 Black Pearl
20 Purple Lotus
10 Crystal Vials

Recipes (not trainable):

Leveling:

200-204: 04 x Enchant Bracer – Strength

204-205: 01 x Runed Truesilver Rod

205-230: 25 x Enchant Cloak – Greater Defense

230-235: 05 x Enchant Boots – Stamina

235-240: 05 x Enchant Chest – Superior Health

240-245: 05 x Enchant Boots – Lesser Accuracy

245-250: 05 x Enchant Shield – Greater Spirit

250-260: 10 x Lesser Mana Oil

260-265: 05 x Enchant Bracer – Greater Intellect

265-285: 20 x Enchant Shield – Greater Stamina

Master Enchanting

Materials:

1 Arcanite Rod
1 Fel Iron Rod
1 Runed Truesilver Rod
1 Runed Arcante Rod
122 Illusion Dusts
383 Arcane Dusts
8 Greater Eternal Essences
20 Lesser Planar Essences
8 Large Brilliant Shards
5 Large Prismatic Shards
1 Golden Pearl
15 Nighmare Vine
15 Imbued Vials

Recipes (not trainable):

Leveling:

285-290: 05 x Enchant Cloak – Superior Defense

290-291: 01 x Runed Arcanite Rod

291-300: 09 x Enchant Cloak – Superior Defense

300-301: 01 x Runed Fel Iron Rod

301-310: 09 x Enchant Bracer – Assault

310-315: 05 x Enchant Bracer – Brawn

315-325: 13 x Enchant Gloves – Assault

325-335: 10 x Enchant Shield – Major Stamina

335-340: 05 x Enchant Shield – Resilience

340-350: 15 x Superior Wizard Oil (Its yellow so you might need to make extra.)

Grand Master Enchanting

Materials:

1 Adamantite Rod
1 Eternium Rod
1 Titanium Rod
6 Arcane Dusts
754 Infinite Dusts
48 Greater Cosmic Essences
6 Greater Planar Essences
10 Crystallized Waters
48 Dream Shards
134 Eternal Earths

Recipes (not trainable):

Leveling:

I suggest you put the enchants on a Vellum, These enchants will sell on AH due to the fact that most of them are the current end game raiding enchants.

350-351: 01 x Runed Adamantite Rod

351-360: 09 x Enchant Cloak – Speed

360-375: 18 x Enchant Bracers – Striking

375-376: 01 x Runed Eternium Rod

376-380: 06 x Enchant Bracers – Striking

380-385: 05 x Enchant Bracers – Exceptional Intellect

385-395: 10 x Enchant Boots – Icewalker

395-415: 23 x Enchant Cloak – Superior Agility

415-420: 05 x Enchant Boots – Greater Spirit

420-425: 05 x Enchant Shield – Defense

425-426: 01 x Runed Titanium Rod

426-430: 04 x Enchant Shield – Defense

430-435: 05 x Enchant Cloak – Mighty Armor

435-445: 10 x Enchant Gloves – Armsman

445-450: 05 x Enchant Boots – Greater Assault

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Obama WoW Post

Posted in WoW on October 20th, 2009 by r9sid9nt9vil

Someone sent this to me last year and when I was cleaning out my computer last night I found it and laughed my ass off!! So I decided to repost it incase there are people who haven’t seen it yet. I don’t know who to give credit to but it is truely epic. Some of you won’t get this, but that’s okay, some of you will…

Obama wow

US Democracy Server: Patch Day

Version 44.0

President

* Leadership: Will now scale properly to national crises. Intelligence was not being properly applied.

* A bug has been fixed that allowed the President to ignore the effects of debuffs applied by the Legislative classes.

* Drain Treasury: There appears to be a bug that allowed loot to be transferred from the treasury to anyone on the President’s friends list,or in the President’s party. We are investigating.

* Messages to and from the President will now be correctly saved to the chat log.

* Messages originating from the President were being misclassified as originating from The American People.

* A rendering error that frequently caused the President to appear wrapped in the American Flag texture has been addressed.

Vice President

* The Vice President has been correctly reclassified as a pet.

* No longer immune to damage from the Legislative and Judicial classes.

* The Vice President will no longer aggro on friendly targets. This bug was identified with Ranged Attacks and the Head Shot ability.

* Reveal Identity: this debuff will no longer be able to target Covert Operatives.

* Messages to and from the Vice President will now be correctly saved to the chat log.

* A rendering bug was affecting the Vice President’s visibility, making him virtually invisible to the rest of the server. This has been addressed.

Cabinet

* There was a bug in the last release that prevented the Cabinet from disagreeing with the President, which was the cause of a number of serious balance issues. This bug has been addressed, and we will continue to monitor the situation.

Judiciary

* Many concerns have been raised regarding balance issues in the Supreme Court. This system is maintained on a different patch schedule, and will require longer to address.

* A large number of NPCs in the Judiciary were incorrectly flagged “ideological.” We are trying to identify these cases and rectify this situation.

Homeland Security

* Homeland Security Advisory System: We have identified a bug in this system that prevents the threat level from dropping below Elevated (Yellow). The code for Guarded (Blue) and Low (Green)has been commented out. We are testing the fix and hope to have it in by the next patch.

* Torture: This debuff is being removed after a record number of complaints.

* Item: Large Bottle of Water is incorrectly generating threat with TSA Agents when held in inventory. We are looking into the issue.

* Asking questions about Homeland Security was incorrectly

triggering the Chain-Jingoism debuff.

Economy

* Serious on-going issues with server economy are still being addressed. We expect further roll-backs, and appreciate your help identifying and fixing bugs. We can’t make these fixes without your help.

PVP

* Reputation with various factions are being rebalanced. The gradated reputation scale was erroneously being overwritten by the binary For Us/ Against Us flag.

Quests

* The” Desert Storm” quest chain was displaying an erroneous “Mission Accomplished” message near the beginning of the chain.

* The quest chain that begins with “There’s no cake like

Yellow Cake” and terminates  with “W-M-Denied” has been

identified as uncompletable, and has been removed.

Reagents

* Many recipes that currently call for Crude Oil can now be

made with Wind, Solar, Geothermal and Ethanol reagents. We hope to roll out even more sweeping changes in the next patch.

Events

* The “Axis of Evil” event is drawing to a close. Look forward to the “Rebuilding Bridges” event starting in January.

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Onyxia’s Lair Raid Guide

Posted in Guides on October 19th, 2009 by r9sid9nt9vil

Onyxia Art

Onyxia’s Lair is in Dustwallow Marsh, outside of Theramore. You should have a flight point to a camp near here from leveling. Inside this catacomb you will find the brood mother herself, Onyxia. After carefully calculating her plans for many years, she entered into a pact with her elder brother, Nefarian to take over for their missing father Deathwing and gain control of the entire flight. To this end, she has begun manipulating many mortals and dragons alike to her own ends and wields considerable political power over many groups.

Raid Build:

Don’t take this fight for a face roll, Buff up and have some fire resistance plans in place for the fight. This is not the best fight for melee dps so take as few as you can and the ones you do bring make sure they understand exactly why this isn’t a melee friendly fight.

  • 10 Man: 2 Tanks, 3 Healers, and 5 DPS (as many ranged as possible). Use 3 healers if the group is doing this raid for the first time, this is a survivability fight more than a dps race. Once your raid groups have this fight down to a one shot run drop a healer and down her with 2 heals.
  • 25 Man: 3 Tanks, 6 Healers, and 17 DPS (more ranged then melee). The 3rd tank helps a lot for adds in phase 2 but like the 10 man when your raids are downing her in the first few tries drop a tank and a healer and put 2 more dps in to shorten the fight.

Raid Leader’s Assignment Cheat Sheet (Scaled for 10 man fight):

  • Main Tank: Tank Onyxia for Phase 1 and Phase 3 towards the back wall, tank whelps in Phase 2. Call for AOE on whelps as needed; if DPS is slow on Lair Guards you may need to hold a 2nd for a brief time.
  • Off Tank: Dps Onyxia in Phase 1 and Phase 3 (tank whelps if needed), tank Lair Guards in Phase 2.  Warriors make good OT’s for this fight because of their disarm ability.
  • Ranged DPS: DPS Onyxia Phase 1 and Phase 3. Phase 2; AOE initial whelps, switch to Lair Guards when they spawn (every 30 secs), then DPS Onyxia. Help on later whelps as necessary. Stay away from the Blast novas from the Lair Guards.
  • Melee DPS: DPS Onyxia Phase 1 and Phase 3. Phase 2; kill guards and whelps as they spawn. Run away on Blast Nova. Warriors and Rogues can help a lot by disarming the Lair Guards.
  • Healers: Phase 1: All healers on Main Tank. Watch the pull, a knock back can put the tank out of range. Phase 2: Most healers on guard tank, One on whelp tank and raid. Most raid damage on this fight is avoidable, so if the raid pays attention the healers workload will be low but this is based on your raid’s skill at avoiding deep breath and Blast Novas. On Phase 3 have one heal raid plus Off Tank and best two on Main Tank.

Strategy:

Phase 1:

Tank will pull Onyxia to the back wall of her lair. Onyxia is tauntable, and has a bunch of frontal cone attacks (including a knockback) and a tail sweep in Phase 1, so DPS/healers stay to her sides. At the east and west of her lair is a tunnel with whelp eggs, which will spawn whelps if someone ends up over there (usually tail swiped)…the Off Tank needs to pick them up if that happens. If everyone positions correctly, the only person taking damage will be the MT. At 65% HP, Onyxia will take off and start Phase 2, which is the challenging part of the fight.

Phase 1

Phase 2:

This phase will start when Onyxia is down to 65% and end when she is down to 40%. There are 3 types of targets during this phase.

Whelps: Onyxian Whelps will Spawn at the beginning of Phase 2, on the left and right of the raid out of the tunnels. Have both tanks take a side, round them up when they spawn, then drag to the center for AOE. Watch for any that peel off you and head to a healer. More will spawn, roughly, about every 60 seconds. Whelp tank needs to grab these and group up for AOE. Melee will be tied up with Onyxian Lair Guards. Have ranged switch to AOE’ing whelps when needed.

Phase 2a

Lair Guards: Onyxia will summon 2 Onyxian Lair Guards every ~30 seconds from the entrance to the Lair while in Phase 2. They use Cleave, Blast Nova, and Ignite Weapon, all of which are devastating to melee. Blast Nova is an attack that has a 5 second cast time and cannot be interrupted. When you see the cast bar start, move away IMMEDIATLY. Tanks can stay and the healers wont have a problem if they only have to heal the tank through the blast nova. If dps doesn’t move out of the Blast Nova someone will die so make sure the melee and ranged dps are very aware of this attack at all times in Phase 2. Tank them in the center of the room right in front of tunnel where you entered her chamber. So the healers and DPS need to stay away from this when dodging Deep Breaths, You don’t want ranged dps or healers running away from a deep breath and straight into a blast nova. Take down the Lair guards as fast a possible, having 2 Onyxian Lair Guards up for to long is not good, they hit hard enough in tandem to drop the tank quickly. In 25-man, assign a disarm rotation this will significantly limit the melee damage done to the tank. This phase is where 90% of the pugs will fail.

Phase 2bPhase 2c - DBs

Onyxia: She will fly around, dropping fireballs on random raid members, A Deep Breath will precede this warning, “Onyxia takes in a deep breath…” When you see or hear that warning, STOP whatever you’re doing, and run to the outside walls of the lair not in the cave where the welps are. The deep breath will go in a line from her current location to the wall. If you have dps or healers that cant dodge this then you will fail at this spot most of the time. Ranged should be DPSing her down when not helping kill the whelps and Lair Guards that are up. Once you get her to 40%, you start Phase 3.

Phase 3:

Onyxia lands. Unlike the original version of the fight, Onyxia will no longer wipe aggro between phases, which means that your tank from Phase 1 should be the first person she goes to in Phase 3. Tank her in the same spot you did in phase 1. During this phase she gains an AOE fear, a light raid damage attack, and a few whelps will wander in from time to time. Use can use Fear Ward, Tremor Totems, Berserk or racial abilities for the fears. These are minimal the raid but can be a problem for the tank, when the tank fears into the raid she will breathe and take out raids very quickly. This phase isn’t too hard if the tank and healers are on point and focused, but the transition can be difficult. Typically there are still few adds floating around that need to be killed, healers are out of position, the raid-wide fear, etc. It’s a good idea to save your CD’s for the transition from Phase 2 to Phase 3. Burn her down and loot her corpse.

Phase 3

Loot:

She Drops Enlarged Onyxia Hide Backpack, Ashen Sack of Gems, Until 3.3 she will drop 3 Emblems of Triumph every time in both 10 and 25 man.

She will also drop Head of Onyxia every time, which will begin the quest – A Most Puzzling Circumstance. The rewards aren’t all that bad either. You can pick one of these at the turn in;

Polished Dragonslayer’s Signet

Sparkling Onyxia Tooth Pendant

Purified Onyxia Blood Talisman

The rest of the drops you can look at here for 10 man drops or here for 25 man drops. but the most enticing thing she very rarely drops is the Reins of the Onyxian Drake. it has a very low drop rate at 0.2%.

Reins of the Onyxian Drake

Achievements:

Many Whelp! Handle It! (10 player) This achievement requires you to cause 50 Onyxian Whelps to hatch within 10 seconds after she takes off for phase 2, and then manage to kill the boss! This will probably be messy in terms of timing and execution

More Dots! (10 player) – This achievement is essentially an Onyxia speed kill, requiring you to defeat the boss in a mere 5 minutes!

Onyxia’s Lair (10 player) - This achievement is awarded for simply defeating Onyxia in either 10 or 25-player difficulty.

She Deep Breaths More (10 player) - Defeat her without anyone in your raid managing to get hit by this Deep Breath and you will be rewarded with this achievement.

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Guide to Hallow’s End ’09

Posted in Guides on October 17th, 2009 by r9sid9nt9vil

This is a quick reference to what is required to get the title for Hallow’s End this year, Hallowed By Thy Name. I went by the in game achievement list, assuming nothing changes on Blizzards end, this should be a good run down to make it quicker to complete. If you are like me you have 2 or 3 Alts to do this on too. This achievement has 11 separate achievements to complete inorder to obtain it.

1. Trick or Treat!

Just get a Handful of Candy by just looting a Hallow’s End bucket at any inn.

2. Bring Me The Head Of…Oh Wait

Simply kill the Headless Horseman. It was confirmed in a blue post that he would be a level 80 boss. I am not sure if the epics he will drop will be item level 200 or not. He should still be dropping The Horseman’s Reins mount.

The Horseman's Reins

The Horseman’s Reins

The Headless Horseman is found inside the Graveyard of Scarlet Monastery during the Hallow’s End period, which lasts two weeks.

  • How to summon him - Inside the Graveyard, an altar will appear, with a pumpkin up on it. Behind it is a pile of dirt. When you speak to the pumpkin, you can get a candle, which when delivered to the dirt of pile behind, will summon the boss. He’ll shoot out, fly around, and then land and charge the person who summoned him. This will consume a Daily Quest. Summoning him requires level 75.
  • Stage 1 - Tank and spank As soon as he hits 1%, his head will pop off, and land at a random location. If this head doesn’t get damaged down to about 67% before his body hits 100% again, you have to fight through phase one again.
  • Stage 2 –The head reaches ~67%, flies back to his body, and you’re on. This time, he has a new ability. Conflagrate. It’ll do 10% damage for 5 ticks on a random target. It also does a measly 20 +/- fire-damage to anybody in the vicinity of the target, once per second. Once he hits 1%, his head pops off again, so try to get it down to 33% this time.
  • Stage 3 - The head reaches ~33%, he becomes whole again, and you’re on, for the third time. This time, he gets the ability to summon 4 pumpkin-adds. The pumpkin-adds don’t do very much damage, but can be very disruptive to a healer. The Headless Horseman will summon 4 adds every now-and-then, while conflagrating and hitting the tank. As usual at 1% his head flies off, and you’ve got a floating skull. Kill it and loot his corpse.

This has been his modus operandi for the last 2 years as far as I know. IF you take a group of 5 you will get at least 5 chances a day, maybe 10 if it works the same way as last year, to get the mount from him.

3. That Sparkling Smile

Get a Tooth pick from a Treat Bag or a Crudely Wrapped Gift. You will get plenty of both of these during the two weeks Hallow’s End is in play.

4. G.N.E.R.D. Rage

Earn 50 honorable kills while under the influence of the G.N.E.R.D.S buff. This will be done best in a battle ground like Winters Grasp or Alterac Valley where the is alot of dying in a short period of time, the buff doesn’t last through death so remember to eat more after you have resurrected.

5. The Masquerade

Get transformed by the Hallowed Wands listed below. Last year towards the end of the event people were selling zaps for 2-5 gold in the cities if you were missing any of the transformations. I think it’s a joke to sell them but if you need them its up to you what its worth. Just dont forget to trick or treat te inn keeper ever hour.

6. Tricks and Treats of Azeroth (alliance) or Tricks and Treats of Azeroth (horde)

This is different depenting what faction you are so wether you are Horde or Alliance you can plan on dropping some gold flying to all these places unless you like to manually fly on you epic flyer. I personally alt+tab until I get there so I don’t mind spending the money to not be bored out of my mind for a couple hours especially because I will be doing this on numerous alts as well as my main.

7. Out With It

Just eat 4 or 5 Tricky Treats in a row and you will get the Upset Tummy buff. Hopefully all of you survival hunters won’t have to unlearn your talents to complete it this year if they haven’t fixed the bug with one of the talents in the survival tree called Sniper Training which kept you from getting the buff. If you do it may be as simple as just switching specs.

8. The Savior of Hallow’s End

Just complete the 2 quests for your faction. The alliance quests start with Costumed Orphan Matron in Goldshire and the horde quests start with the Masked Orphan Matron in Brill. They are easy to knock out fast.

9. Rotten Hallow

10. Check your Head

Just put a Weighted Jack-o’-Lantern on each of the following races -Gnome, Draenei, Human, Orc, Troll, Blood Elf, Dwarf, Night Elf, Tauren, and Undead. you get one of these from each of the 2 faction dailies from The Savior of Hallow’s End, as well as 3-6 of them from each Headless Horseman kill. Once you get enough of them go to Dalaran and I am sure you will find one of each race pretty fast, also when you come to a Flight Point or Zeppelin pad check there for others races you may need to put one on.

11. Sinister Calling

Both the Sinister Squashling and the Hallowed Helm can be found in a Treat Bag or a Crudely Wrapped Gift, plus it can drop from the Headless Horseman.

There are other quests that are not for part of the Hallowed By Thy Name achievement which is a meta for What A Long, Strange Trip It’s Been, so if you are into nerd points like a fat kid to cake, then pick them up in addition to these, however I am not sure that they will be the same as they were last year so I am not going to list them. You are on your own for that…

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Battle.net deadline….

Posted in News on October 14th, 2009 by r9sid9nt9vil

post maintenace

Blizzard sprung the Battle.net deadline, free in-game penguin for mergers….

The new and improved Battle.net is still under development at Blizzard, but they’ve now issued a deadline for North American and European users to merge accounts.

World of Warcraft subscribers must merge their accounts with a new Battle.net one, by November 11th in the US and the 12th in Europe. As a thanks, Blizz reward with WoW penguins.

“We’re getting ready to launch the new version of Battle.net, which will include a number of new communication and community features designed to enhance World of Warcraft play, such as cross-realm World of Warcraft chat, cross-game chat (with the launch of StarCraft II), real-life friends lists, and more,” reads the official Blizzard FAQ on the matter.

“After November 12, 2009, you won’t be able to log in to the game unless you merge your account with a Battle.net account. You will need to log in using your Battle.net account username (your email address) and password,” they warn.

The awesome in-game pet penguin will be made available soon for those who have merged, but will be removed as an ability “at some point in the future.” Best do it now.

Here is where you need to start. If you still arent sure you can check out the FAQ or refresh your memory and read the panel discussion recap at this years Blizzcon.

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Warrior Pre-Raid Gear 3.2.2

Posted in Warrior on October 14th, 2009 by r9sid9nt9vil

This is a solid gear list that will have you geared without the enchants or gems to get you Def and Hit Capped, depending on the combination you use you may need to do some figuring to get yourself to 540 (Raid defense cap) or the 535 (Heroic defense cap). The hit cap for us is 8% (264 HR). This gear list will put you in good enough gear to make it possible to off-tank 10 man Naxxramas, 10 man OS and any Heroic without getting you on the ignore list of every healer on your server.

I had someone in my guild, with his Death Knight, main tank 10 man Naxxramas and I off tanked it. Needless to say I cleaned up on loot and replaced a lot of it and was able to gem and enchant for strength and avoidance instead of hit and def to meet the caps.

In all with the way blizzard has made the fast track for people to catch up gear in 3.2.2, it shouldn’t take more than a few days to get your self geared to be ready to OT or MT most of the 10 man Raids expect H ToCr.

Head:
Tempered Titansteel Helm – Crafted by a blacksmith.
Helm of the Crestfallen Challenger – Heroic ToC.
Conqueror’s Siegebreaker Greathelm – 58 Emblems of Conquest.

Neck:
Titanium Earthguard Chain – Crafted by a Jewelcrafter.
Shard of the Crystal Forest – 19 Emblems of Conquest.

Shoulders:
Crusader’s Square Pauldrons – BoE drop in CoS (reg or heroic).
Regal Aurous Shoulderplates – Heroic ToC.

Cloak:
Cloak of Peaceful Resolutions – Honored with Wyrmrest Accord.
Platinum Mesh Cloak – 25 Emblems of Valor.

Chest:
Breastplate of the Solemn Council – Revered with Wyrmrest Accord.
Conqueror’s Siegebreaker Breastplate – 58 Emblems of Conquest.

Wrist:
Tempered Saronite Bracers – Crafted by a blacksmith.
Bindings of Dark Will – Heroic CoS.
Bracers of the Herald – Heroic OK.

Gloves:
Mercy’s Hold – Regular ToC.
Gauntlets of the Royal Watch – 28 Emblems of Conquest.

Waist:
Waistguard of the Risen Knight – BoE drop in H DTK.
Ancient Aligned Girdle – Heroic AN.
Shieldwarder Girdle – 28 Emblems of Conquest.
Indestructible Plate Girdle – Crafted by a blacksmith.

Legs:
Legguards of Abandoned Fealty – Regular ToC.
Wyrmguard Legplates – 39 Emblems of Conquest.

Feet:
Boots of Heartfelt Repentance – Heroic ToC.
Spiked Deathdealers – Crafted by a blacksmith.

Rings:
Titanium Earthguard Ring – Crafted by a Jewelcrafter.
Signet of the Accord – BoE drop in Obsidian Sanctum-10.
Keystone Great-Ring – Heroic DTK.
Mark of the Relentless – Heroic ToC.

Trinkets:
Seal of the Pantheon – Regular HoL.
The Black Heart – Regular ToC.

Main Hand:
Red Sword of Courage – Heroic UP.
Axe of the Sen’jin Protector or Teldrassil Protector – 25 Champion’s Seals.
Peacekeeper Blade – Heroic ToC.

Shield:
Titansteel Shield Wall – Crafted by a blacksmith.
Royal Crest of Lordaeron – Heroic CoS.

Ranged:
Armor Plated Combat Shotgun – Crafted by an engineer.

I am posting this as I learn so if I make any mistakes or assume something out of sheer noobness then I will go back and correct it. I plan to post a talent spec post and a glyphing post next. After that I will be posting some other thing that may help a new tank out so that you spend more time tanking and less time alt+tabbed out researching what to do next.

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UF is not worried about Zombies?!

Posted in Zombies on October 14th, 2009 by r9sid9nt9vil

Zombies

I live in the Gainesville area so this article concerns me too. In short, UF has removed their emergency plan for the effective handling of a zombie apocalypse. It was a good plan and I hope for us here that we never look back and see that we needed it…..

UF Zombie Plan

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Introduction

Posted in Eviscerated on October 14th, 2009 by r9sid9nt9vil

I am not sure where this will go but I have wanted to start a blog for about 6 months now and I have over thought every aspect of the blog to the point of procrastination. So I decided go with a free one and to just start.  I know what I want to fill it with so if after I get it going if  I don’t like the appearance then I will change that and move the content. My goal is to possibly meet some people who share some of the same interests I do and provide another spot for people to come and share ideas. I hope you enjoy this blog, whatever it morphs into.

In short I have a pretty focused line of  interests that I will be posting about, as follows, but not limited to;

  • World of Warcraft
  • Art
  • Punk music (like Dead Milkmen, Blackflag, Fugazi, ect.)
  • Anything to do with Zombies
  • Horror movies
  • And my own narrow minded views on whatever the hell I want to rant about

So if any of that interest any of the reads I can catch then I have succeeded in infecting the internet with my plague….