Northrend Beasts Tactics Guide

The Northrend Beasts make up the first encounter for the new 25-man Trial of the Crusader instance.  There are three phases to the Northrend Beasts part of Trial of the Crusader.  Make sure you kill each of the Northrend Beasts in less than 15 minutes.  If you don’t, whichever Northrend Beast you’re fighting will enrage.

Here are the stats when the Northrend Beasts enrage:

 

Berserker Enrage

  • Begins 15 minutes into each phase of the Northrend Beast boss encounter
  • Increases all damage by 500%
  • Immunity to taunt

 

Gormok

Gormok’s Abilities

Staggering Stomp

  • 9, 263 to 9,7,37 damage in regular mode.  11,700 to 12,300 damage in heroic mode.
  • Physical damage
  • 50,000 yard range
  • Interrupts all spell-casting for 8 seconds
  • Half-second cast time

Impale

  • 150% weapon damage
  • Bleed effect
  • 3,500 to 4,500 damage every 2 seconds
  • Lasts 30 seconds at a time
  • Instant cast
  • 10 second cool-down
  • This ability stacks, so this is why you need two tanks taking turns.

Snobold Vassals

  • Show up every few seconds during the encounter
  • A total of six will appear.
  • Debuffs a player with Snobolled, which effectively shuts down your casters’ abilities in that particular Northrend Beast boss encounter.
  • Powers: Fire Bomb: 4,813 to 6,187 fire damage, 8 yard range,  Head Crack: Stun effect for 2 seconds, with a 30 second cool-down, Batter: 75% of normal melee damage, Interrupts spell-casting, Lasts 5 seconds.

 

Gormok Encounter Tactics

  1. Use two tanks, and have them taunt Gormok off each other, back and forth.  Tanks should switch after Impale stacks three times.
  2. Stay out of the fires which Gormok will start.
  3. Assign two DPS to only kill Snobold Vassals.  Other DPS can help with this.  Your Snobold DPS may find this macro helpful: /tar Snobold
  4. If you can disarm Gormok, this will be MUCH easier!

Acidmaw and Dreadscale

 

Acidmaw’s Abilities

Paralytic Bite

  • 12,950 to 15,050
  • Nature Damage
  • 15 yard range
  • Paralyzing toxin
  • Instant cast

Acidic Spew

  • 2,775 to 3,225 damage
  • Nature damage
  • 100 yard range
  • Instant cast

Paralytic Spray

  • 8,325 to 9,675 damage
  • Nature damage
  • 100 yard range
  • Debilitating paralytic toxin
  • 1.1 second cast time

Slime Pool

  • 5,088 to 5,912 damage
  • Nature damage
  • 0 yard range for targets inside the Poison Cloud
  • Instant cast

 

Dreadscale Abilities

Burning Bile

  • 11,100 to 12,900 damage
  • Fire damage
  • 10 yard range
  • Coats with burning bile
  • Burning Bile debuff, which can get rid of the paralyze debuff on other players
  • Instant cast

Burning Spray

  • 8,325 to 9,675 damage
  • Fire damage
  • 100 yard range
  • Coats with burning bile
  • 1.1 second cast

Fire Spit

  • 10,175 to 11,825 damage
  • Fire damage
  • 100 yard range
  • 1.1 second cast

Molten Spew

  • 3,700 to 4,300 damage
  • Fire damage
  • 100 yard range
  • Every .25 second.
  • Instant cast

 

Acidmaw and Dreadscale Encounter Tactics

  1. Put one tank each on Acidmaw and Dreadscale.  Acidmaw starts out immobile and sticking out of the ground on the left; Dreadscale starts out mobile on the right.  The two burrow through the ground and switch places periodically during the encounter.  Whichever boss is stuck in the ground acts like a turret gun, so you can easily see which player it is targeting.
  2. Assign half your DPS to Acidmaw and the other half to Dreadscale.
  3. All players who get hit with Paralytic Toxin should run over to the players that get hit with Burning Bile.  The Burning Bile dispels the Paralytic Toxin.
  4. Kill Acidmaw first, but not until Dreadscale is almost dead.  When Acidmaw dies, Dreadscale will enrage, so be ready for at least 50% more damage from Dreadscale when Acidmaw dies.

Icehowl

Icehowl’s Abilities

Arctic Breath

  • 20,000 damage in normal mode.  30,000 damage in heroic mode.
  • Frost damage
  • 100 yard range
  • Freeze effect
  • Lasts 5 seconds
  • Channeled power

Ferocious Butt

  • 69,375 to 80,625 damage
  • Physical damage
  • 8 yard range
  • Stuns for 3 seconds
  • Instant cast

Massive Crash

  • 10,175 to 11,825 damage
  • Physical damage
  • 50,000 yard range
  • Stun effect
  • Knockback
  • 1 second cast

Whirl

  • 9,250 to 10,750 damage
  • Physical damage
  • 15 yard range
  • Knockback
  • 1 second cast

Frothing Rage

  • Increases physical damage and attack speed by 50 %
  • Lasts 15 seonds

Icehowl Encounter Tactics

  1. Use a half moon formation for your DPS, with both tanks on Icehowl at the start of the encounter.
  2. He will knock everyone back soon after he comes out, so be ready for that.
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